OutRun is still the pinnacle of driving games

First, an apology. Sega Week has been goneand you could probably do without the following couple hundred words on a vintage that has been dissected countless occasions before. So I am very sorry, since I am going to do it all again: OutRun is on the show floor in this year’s EGX, and it is still completely peerless when it comes to imitating the bliss of speeding out into the horizon and beyond. This game is as great as it has ever been. Actually, it’s the finest I have ever played .

That is because the cupboard that is sitting at the retro section – one which, 33 years , remains bringing a sizable audience – is by the top-end of those four variations which were originally sold back 1986. It is the deluxe sit-down task, complete with hydraulics and functioning brake-lights. It is a good instance of the very pinnacle of those taikan cabinets which Yu Suzuki and his small staff made at Sega at the 80s. It is arguably the most pinnacle of Sega’s arcade artwork.

Gamer Network’s Dan Robinson, a fellow OutRun obsessive. Who is also far better at it than me.

I have made OutRun’s travel countless times through time, whether that is in one of Shenmue’s virtual Hong Kong arcades, through M2’s phenomenal 3DS port or even more lately its Change attempt. Such platforms may only provide a sliver of the complete experience, however – playing OutRun in the deluxe cupboard is a sin. It is an all-body encounter, a sort of amazing alternative to virtual reality that performs to every one your senses.

There is the movement in the hydraulics, needless to say, this oh-so-generous 26-inch screen (here using a couple characterful dashes of sunset pink which were obtained over the decades ) and these magnificent super scaler visuals which rush you to the display, then there is the 2 speakers onto the headrest that pump Hiroshi Kawaguchi’s sweet, sweet music directly in your ears. Then there is the cupboard , a chibi take about the Testarossa that entranced Yu Suzuki if he had been photographed places across Europe. The easy procedure for stepping to the item ushers you directly into the sphere of make-believe.

The cupboard on display at EGX is superbly preserved. The gear shifter, subject to abuse in OutRun, is in fantastic form.

It is an unbelievable game still, needless to say, but this deluxe cupboard is a reminder of an artwork that has been missing a bit through recent years. We frequently talk of auteurs today in video games often wrongly, I believe, but that is a debate for another time – but those were matters whose each element were frequently modulated by their founders. They made the cupboard, picked the speaker program, even piled the hardware so that it might encourage their particular eyesight. And what a vision it was.

I can not stop going back into the deluxe cupboard that has been sitting , on play, all weekend. OutRun desires nothing more than to sell you about the joy of the open street, and this superior variant reveals with clarity how it does this using a verve, creativity and implementation that is seldom, if ever, been matched.