When you have poked your nose to the Call of Duty: Modern Warfare subreddit of late, you will have discovered virtually non-stop complaints regarding the game’s multiplayer – largely centred on map layout and overpowered firearms. Luckily, Infinity Ward is publishing a patch now that ought to tackle a number of those problems: and eventually calm down my Reddit feed.
The huge inclusion in this patch would be both new avenues, Krovnik Farmland and Shoot House, that have already been inserted to Ground War and Multiplayer respectively. Both maps are free, and you may find a little glimpse in the thumbnail for every on the official Call of Duty Twitter. Hardpoint style – that requires players to handle altering hardpoint places – has also been added into rotation.
In case you really do fancy splashing your money, nevertheless, we finally have a date to your Modern Warfare battle pass, which will be coming out in December.
“We feel it’s the right thing to do for the game and how it’s designed, and more importantly we think it’s the right thing to do for our players,” Activision Blizzard CEO Bobby Kotick said in an earnings call yesterday evening. “That launch is still ahead of us, but we’ve been really encouraged by the early response from the community to the change that we’re making there.” So far, so good – and – Activision will adhere to its guarantee of monetising throughout the conflict in-game and pass shop instead of loot boxes.
Rightback to spot notes: a couple of days back, Reddit consumer TmuIIz shared a popular clip of what they termed “the longest shotgun shot in Call of Duty history”. The sniper-shotgun, because it had been dubbed by the neighborhood, has been made possible through some critical gunsmith customisation – however in its simplest form, the 725 shotgun was criticised by the participant base for its exceptionally generous selection.
No more! The patch notes say the 725’s harm scope was decreased, while the spread was raised to compensate. Seems more like a shotgun today, though I shall absolutely still use it for bathroom camping in Gun Runner. (Yes, I’m that individual )
I think I have only hit the maximum shotgun shot of duty history by r/modernwarfare
Other weapons accused of being overpowered contain the M4A1 assault rifle (which can be obtaining a nerf for its harm range together with a little recoil growth ), along with also the claymore – the hard-to-spot mine terrorising multiplayer maps. While stepping on a single will still send you back to spawn fairly fast, popping up a claymore with a bullet (while in full health) is currently non-lethal: as well as the claymore’s cause and harm radius, alongside the damage diameter, continues to be decreased. Thus, in summary – it must be a lot easier to eliminate them. Should.
Significantly, combat chatter has also been repaired so opponents can’t hear you yelling CONTACT when you see them. In your team, nonetheless, you will need to rely upon your squadmates to phone out enemies, since you’ll no longer have the ability to listen to your operator. Formerly, an operator’s ability to see enemies was fairly incredible (all it required was one shoe), but today the trigger radius was reduced to align with the participant’s line of sight. No news on if callouts will get more specific about which bus that the enemies are alongside in Piccadilly, regrettably.
In other sound news, footsteps – that somebody around the Eurogamer team formerly described (quite aptly) as sounding “like a duck” – have seen a few alterations. Footstep sounds will be squeezed behind geometry, whilst footstep volume in a space has also been corrected. “We have another large footstep change coming in the next update which will make crouch and ADS movement significantly quieter… Stay tuned!” state the patch notes.
There is also a wide selection of fixes and tweaks in this update, such as for crash problems across maps, so if something has been bugging you, I would recommend giving the complete patch notes an read.